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Question by wfin · Dec 12, 2020 at 07:43 PM · 2dprefabscript.scenemissing

I want to access objects in my scene with a prefab when it spawns.

I have a rocket that follows the player around. I made a spawner script that spawns the rockets with equal intervals. I am running into a problem and that it that, the rockets do spawn, but they can't access player or look for the player in the scene. Any idea on how to fix this? Also, my game is one of those endless rocket dodging games.

here is the script:


using System.Collections; using System.Collections.Generic; using UnityEngine;

[RequireComponent(typeof(Rigidbody2D))] public class MissileBehaviour : MonoBehaviour {

 public GameObject explosionVFX;
 public Transform target;

 public float speed = 5f;
 public float rotateSpeed = 200f;

 private Rigidbody2D rb;

 // Use this for initialization
 void Start()
 {
     
     rb = GetComponent<Rigidbody2D>(); 
 }

 void FixedUpdate()
 {
     Vector2 direction = (Vector2)target.position - rb.position; //getting direction

     direction.Normalize();

     float rotateAmount = Vector3.Cross(direction, transform.up).z;

     rb.angularVelocity = -rotateAmount * rotateSpeed; //angular velocity

     rb.velocity = transform.up * speed; //adding velocity based on global axis
 }

 void OnTriggerEnter2D()
 {
     GameObject explosionObject = Instantiate(explosionVFX, transform.position, Quaternion.identity);
     Destroy(gameObject);
     Destroy(explosionObject, .5f);
 }

}

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Best Answer

Answer by wfin · Dec 12, 2020 at 08:23 PM

Never mind. I solved it. Had to search around for a bit.

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