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Pooling particles in Particle System. Worth it?
I have a scene where I need a lot of particle systems emiting huge amount of particles. Will pooling those particles give me performance boost? Or particle systems are designed that way that the particles are pooled automaticly?
Answer by richardkettlewell · May 26, 2019 at 07:26 PM
How long would it take to do a simple prototype of each approach and compare the performance using the Unity Profiler?
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