- Home /
AR Foundation, Image target library size
How many images is it okay to use in a reference image library, and still maintain solid performance? Will library size affect performance at all?
I've made apps that use 5-10 images in the ARFoundation image tracking reference library, which works great. Could I add 50? 100? 1000? Assume they’re all relatively distinct, to minimize mistaking one image for another.
Thanks!
(Cross-post from the forum, wanted to poll Unity Answers' collective knowledge too :) Will update the forum with any info from here.)
Answer by FelixLightshape2 · Aug 24, 2020 at 11:00 AM
I may be a bit late with this answer, but I've tested it as I'm currently developing an app with lots of image targets. It appears that as soon as I add more than 86 images to the library, it stops tracking any of them. At least that's how it is on iOS for me.
Your answer
Follow this Question
Related Questions
AR Foundation Image Tracking and Markers 0 Answers
Download prefab at runtime 2 Answers
how to get Extended Image Tracking using ARcore Unity 0 Answers
Wikitude vs Vuforia 0 Answers