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Question by supercooldude · Dec 12, 2012 at 10:30 PM · error

Script Error

I have some errors here that i have no idea how to fix maybe you guys can help me?

there are the errors. all 4 of them.

Assets/Characterclasses/CharacterGenerator.cs(38,22): error CS0116: A namespace can only contain types and namespace declarations

Assets/Characterclasses/CharacterGenerator.cs(47,22): error CS0116: A namespace can only contain types and namespace declarations

the other two are the same but diffrent lines.

here is the script

 using UnityEngine;
 using System.Collections;
 using System;
 
 public class CharacterGenerator : MonoBehaviour {
 
     private Playercharacter _hero;
 
     // Use this for initialization
     void Start () {
         _hero = new Playercharacter();
         _hero.Awake();
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
     void OnGUI() {
         DisplayName();
         DisplayAttributes();
         DisplayVitals();
         DisplaySkills();
         
         
         
     
         
         
         }
     
     
     
     }
     
     private void DisplayName() {
             GUI.Label(new Rect(10, 10, 50, 25), "Name");
         _hero.Name = GUI.TextArea(new Rect(65, 10, 100, 25), _hero.Name);
     
     
     
     }
     
     
     private void DisplayAttributes() {
             for(int cnt = 0; cnt < Enum.GetValues(typeof(AttributeName)).Length; cnt++) {
             GUI.Label(new Rect(10, 40 + (cnt * 25), 100, 25), ((AttributeName)cnt).ToString());
             GUI.Label(new Rect(115, 40 + (cnt * 25), 30, 25), _hero.GetPrimaryAttribute(cnt).AdjustedBaseValue.ToString());  
         
         
         }
     }
     
     private void DisplayVitals() {
             for(int cnt = 0; cnt < Enum.GetValues(typeof(VitalName)).Length; cnt++) {
             GUI.Label(new Rect(10, 40 + ((cnt + 7) * 25), 100, 25), ((vitalName)cnt).ToString() );
             GUI.Label(new Rect(115, 40 + ((cnt + 7) * 25), 30, 25), _hero.Getvital(cnt).AdjustedBaseValue.ToString() );  
         
         
         }
     
     }
     
     private void DisplaySkills() {
     
     }

(end of script)

here is a snippet of line 38

     private void DisplayName() {
             GUI.Label(new Rect(10, 10, 50, 25), "Name");
         _hero.Name = GUI.TextArea(new Rect(65, 10, 100, 25), _hero.Name);
     
     
     
     }
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Answer by Flipbookee · Dec 13, 2012 at 05:52 AM

There's an extra closing curly bracket in OnGUI() that messes the rest of the code up.

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Answer by Maulik2208 · Dec 13, 2012 at 06:36 AM

try mentioning type of Playercharacter _hero for example private gameobject Playercharacter _hero; here i have assumed it as a gameobject you can declair it as per requirement.....

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Answer by Maulik2208 · Dec 13, 2012 at 06:39 AM

i think you should declare it as a game object and try Public gameobject _hero;......hope this will work for you

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Answer by supercooldude · Dec 13, 2012 at 09:46 PM

answered thanks flipbookee

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avatar image Flipbookee · Dec 13, 2012 at 10:08 PM 0
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