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Question by
Souliloquy · May 23, 2019 at 09:19 AM ·
androidrenderingil2cpp
Switching from Mono to IL2CPP causes a couple of in-game objects not to show - only on device
When switching from Mono to IL2CPP a couple of in-game objects do not show - only on device, when running in editor I can see them (an animated object and a world canvas menu) but when running on device they do not show - even though their code seems to be running (I can head audio that is played together with the menu animations and the game logic doesn't stop).
Any ideas how to debug\trouble shoot this?
Comment
Answer by JoshPeterson · May 23, 2019 at 12:03 PM
I'd recommend using Visual Studio or Rider to debug the managed code running on the device. See this manual page for details: https://docs.unity3d.com/Manual/ManagedCodeDebugging.html