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Question by Paul-B · Feb 23, 2019 at 01:19 AM · shaderoptimizationtimemobile devices

Change input values based on Time

I have a simple curved shader that lets me bend an object using the material the shader is on in both the x and y axis.

I am current using a bunch of if statements to change the value of the curvature depending on the value a timer. Is there there a way to change the input value given to the shader that changes the "bend" or curvature based on time that doesn't resolve around using a bunch of if/if else statements?

Example Code:

 void Update ()
 {
   
     seconds += Time.deltaTime;

     ChangeBendValue(seconds, 0.000001F);
 }

 void ChangeBendValue(float time, float changeByValue)
 {
     if (time > 3f && time < 7f)
     {
         maxSidewardsCurvature += changeByValue;
         if (maxSidewardsCurvature >= 0.0001f)
         {
             maxSidewardsCurvature = 0.0001f;
         }
         mat.SetFloat("_Curvature2", maxSidewardsCurvature);
     }
     if (time > 7f && time < 10f)
     {
         maxSidewardsCurvature -= changeByValue;
         if (maxSidewardsCurvature <= -0.0001f)
         {
             maxSidewardsCurvature = -0.0001f;
         }            
         mat.SetFloat("_Curvature2", maxSidewardsCurvature - changeByValue);
     }
     if (time > 10f && time < 15f)
     {
         maxUpwardsCurvature -= changeByValue;
         if (maxUpwardsCurvature <= -0.0001f)
         {
             maxUpwardsCurvature = -0.0001f;
         }
         mat.SetFloat("_Curvature", maxUpwardsCurvature - changeByValue);
     }

}

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