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Question by Gogims · Dec 04, 2015 at 09:50 PM · custom editorcustom-inspectorstatic variable

Change the value of a property of the selected game object (Selection.activeGameObject) through custom editor

Hi guys. I am working on a code less game engines (similar concept to RPG Maker) using Unity's editors. We have our own custom Inspector in this project. One of the things

I want to do is change the value of a property of an object through this custom inspector. It changes, but as soon as I hit the play button it resets the value.

My class inherits from monobehaviour and I am changing an integer property (so as far as I know, I don't have to worry about serialization).

Is this because I am getting the object through Selection.activeGameObject?

Does changing a static object makes any difference?

Here is a glimpse of the code:

Class:

 public class Troop : MonoBehaviour
 {
     public int AreaWidth;
     public int AreaHeight;
 }

Custom Editor:

 public class RPGInspectorUI : EditorWindow {    
     void OnGUI() 
     {
         if (MapEditor.selectedObject != null)
         {
             var troop = Selection.activeGameObject.GetComponent<Troop>();
 
             if (troop != null)
             {
                 GUILayout.Label("Area:", EditorStyles.boldLabel);
                 troop.AreaWidth = EditorGUILayout.IntField("Width:", troop.AreaWidth);
                 troop.AreaHeight = EditorGUILayout.IntField("Height:", troop.AreaHeight);
             }
         } 
     }

One last thing... If I change the values through Unity's inspector it works after I hit Play.

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Answer by Gogims · Dec 06, 2015 at 03:14 PM

BUMP!! Anyone?

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