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Question by ciuciuleomanu · Nov 26, 2019 at 08:38 PM · scripting problemeditorbuildvariableinspector

The variables modified in the inspector are not kept on build

Hi! I modified some variable named "speed" from a script in the inspector - it defines the value of the cars' speed in my game - and it's working in the editor player, but when I build the game the speed is kept as it was before I modified it. What's the logic of that?! *The script was attached to prefabs so I used the same script(s) for more prefabs with different speed. Here are the scripts if it matters:


MoverToLeft


using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class MoverToLeft : MonoBehaviour { public float Speed; private Rigidbody2D rb;

 void Start()
 {
     rb = this.GetComponent<Rigidbody2D>();
     rb.velocity = new Vector2(-Speed, 0);
 }

}


MoverToRight


using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class MoverToRight : MonoBehaviour { public float Speed; private Rigidbody2D rb;

 void Start()
 {
     rb = this.GetComponent<Rigidbody2D>();
     rb.velocity = new Vector2(Speed, 0);
 }

}


I hope you can help me, thanks!

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avatar image Larry-Dietz · Nov 26, 2019 at 09:52 PM 0
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Probably a stupid question, but did you make the changes to Speed while in play mode?

avatar image lgarczyn · Nov 27, 2019 at 10:12 PM 0
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