How do I make a scalable fixed resolution game?
I'm designing a tile based game whose resolution is 160x144 with 8x8 pixel tiles. I simply want Unity to display this resolution throughout gameplay regardless of how big the window is and if fullscreen to be able to be shown at the devices native resolution without changing the camera resolution.
Whatever size it's shown at I want it centered and proportional with same aspect ratio and camera/game resolution. The would just need to be scaled up or down to fit the screen.
Does this make any sense or do I need to elaborate further?
I've done significant research out there but can't find a clear answer anywhere. I've found a lot of similar answers to similar problems but none what I'm looking for.
I see you're making a gameboy game...
160x144 with 8x8 pixel tiles? $$anonymous$$atches the exact description of a gameboy game.
One other thing is only 4 colors per tile
Answer by junebug12851 · May 24, 2019 at 08:30 PM
Nevermind, found the answer
Exactly what I was wanting to know
Your answer
Follow this Question
Related Questions
Pixel Perfect Camera - Edges of sprites (only) aren't correctly sized 0 Answers
How do I get pixel perfect camera movement using point (no filter) tilemaps and sprites? 0 Answers
Same Screen Real estate with different resolutions 0 Answers
UI Resizing out of screen 0 Answers
Equivalent of "Mac Fullscreen Mode: Fullscreen Window" for Windows users? 2 Answers