Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chocolade · Apr 26, 2017 at 10:53 PM · c#scripting problemscript.

How can i find a thirdpersoncontroller hand and attach object to the hand ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityStandardAssets.Characters.ThirdPerson;
 
 public class Flashlight : MonoBehaviour {
 
     public GameObject playerToAttach;
 
     // Use this for initialization
     void Start ()
     {
         var someBone = playerToAttach.transform.Find("LeftShoulder/Arm/Hand");
         transform.parent = someBone;
         transform.localPosition = someBone.position;
         transform.localRotation = someBone.localRotation;
         transform.localScale = someBone.localScale;
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }
 

I attach the script to a cube. I want to attach the cube to the ThirdPersonController hand. So i dragged the ThirdPersonController to the inspector to the script in the cube.

But the variable someBone is null all the time. playerToAttach is not null. I guess doing: Find("LeftShoulder/Arm/Hand"); is wrong way.

Also the rest of the code is wrong i guess:

 transform.localPosition = someBone.position;
 transform.localRotation = someBone.localRotation;
 transform.localScale = someBone.localScale;

What i want to do is to attach an object to the thirdpersoncontroller hand. Like he is holding the object.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CodeMonkeyCrying · Apr 27, 2017 at 02:41 AM 0
Share

why don't you try to make the hand the parent object of the cube? and adjust the cube transform manually on the inspector?

avatar image Chocolade CodeMonkeyCrying · Apr 27, 2017 at 07:46 AM 0
Share

I did but now the flashlight is floating near the hand. How can i make that the character will hold the flashlight in his hand palm ?

I changed the GameObject position to the hand position but it's not holding it it's just floating near the character. Look at the screenshot i added.

And i did it all in the Hierarchy i'm not using yet any script. I wonder how to make it to hold the flashlight with the hand palm.

Flashlight

avatar image CodeMonkeyCrying · Apr 27, 2017 at 12:32 PM 0
Share

I'm sorry the screenshot didn't show up can you post it again?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by spooneystone · Apr 27, 2017 at 08:13 AM

Best to try this maybe

  public class Flashlight : MonoBehaviour {
  
      public GameObject playerToAttach;
       [SerielizeField]
      Transform someBone;
  
      // Use this for initialization
      void Start ()
      {
   
          transform.parent = someBone;
          
      }
      
      // Update is called once per frame
      void Update () {
 
 
          transform.localRotation = someBone.localRotation;
          transform.localScale = someBone.localScale;
          
      }
  }


Then just Drag the "someBone" object in the inspector. Also moved the localRotation and scale to "update" as it wont update every frame. No need to set the transform.position because its been set to its parent so it will follow that object anyway.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chocolade · Apr 27, 2017 at 09:12 AM 0
Share

Ok i tried this. every bone i tried to drag to the inspector to the script to the someBone is not the the: hand palm. It's always near it. It doesn't looks like he is holding it with the hand palm that's the problem. It's fine with the script and working fine when i drag the bones but i can't find the hand palm.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

321 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why when using EditorWindow script type and MenuItem it's not add it to Hierarchy right click mouse context menu ? 0 Answers

Multiple Cars not working 1 Answer

How can i stop animation clip from being playing ? 1 Answer

How can i scale a ui Panel from the left side only ? 2 Answers

How to get all child objects under specific object ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges