Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by EvyBenita · Jul 09, 2016 at 12:19 PM · animationinstantiatechild objectobjectpooltranform

Instantiated child object position slightly off. Any ideas?

Hey peeps :)

(Developing for Android, C#)

I'm instantiating some player attack animations from an object pool, and I'm struggling to give the instances accurate transforms.

The image below shows how I want the object instantiated:

alt text

But this is what I get:

alt text

Ideally I'd like the animation to be instantiated where the glowy particle effect is, but for now, I'm trying to give it the same pivot as the player. Any ideas?

Here's where I'm calling the animations: (I'm new to programming, apologies for messy code)

 void InstantiateZap(){ // Instantiates the attack animation

     Animator zapObj = SoundPoolManager.instance.ZapAnims.GetPooledZapAnim ();
     if (zapObj == null)
         return;
     zapObj.gameObject.SetActive (true);
 }    

 IEnumerator ZapAnimation(){

     InstantiateZap();
     InstantiateSound();

     yield return new WaitForSeconds (sec);

     yield break;
     
 }

And here's where I assign the transform and parent object. The parent object is the player, so I thought the instantiated object would take the pivot position of the player.

 public int pooledAmount = 10;
 public bool willGrow = true; //lets the audiosource list grow if it's needed.

 public Animator pooledZap;
 List<Animator> pooledZaps;

 public Transform parentObject;


 // Use this for initialization
 void Start () {
 
     pooledZaps = new List<Animator> ();

     for (int z = 0; z < pooledAmount; z++) {
         Animator zapAnim = (Animator)Instantiate (pooledZap);
         zapAnim.transform.parent = parentObject;
         zapAnim.gameObject.SetActive (false);
         pooledZaps.Add (zapAnim);
     }

 }

 public Animator GetPooledZapAnim(){

     for(int z = 0; z < pooledZaps.Count; z++){

         if(!pooledZaps[z].gameObject.activeInHierarchy){
             return pooledZaps[z];
         }

     }

     if (willGrow) {

         Animator zapAnim = (Animator)Instantiate (pooledZap);
         pooledZaps.Add (zapAnim);
         return zapAnim;
     }

     return null;
 }

Any help is greatly appreciated!

pivot-set.png (269.7 kB)
pivot-real.png (412.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

116 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use Animator.Rebind ??? 0 Answers

Instantiating blender Gameobjects creates serious lag 0 Answers

Child Legacy animation doesn't play 1 Answer

How to do a Spawn Animation 1 Answer

Playing Child object animation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges