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Question by Michael_R · May 22, 2019 at 08:36 PM · mathoffsetinverse kinematic

A Perfect Question for Bunny83 hehehe

Hello,

@Bunny83 So the weapon is attached to the right hand palm and i am using an additional sphere as the limb ik right palm effector. I want to move this ik effector via script to the position so that the ads point (sight of gun) is matching the 0 x 0 y 0 z position with the camera. --> Aim Down Sights


I already got a script which does that pretty good, but only by simply changing the world position of the hand ik effector in the update method. But because of that i cant change the rotation of the hand while playing, which is essential for the Leaning ADS.


I am looking for the localPosition equivalent of this script and (it would be also nice if i could implement it in the start method). I already tried something with InversetransformVector but that didnt worked neither.

      void Update()
      {
          Vector3 direction = Hand.position - Point.position;
          Hand.transform.position = Camera.transform.position + direction;
      }



example video of script (with Object hierarchy):


https://youtu.be/IEJdazD1m2c


Thanks for your help and I hope my english skills where good enough to formulate this question ; )

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