How to reduce the scale of the x and z axis ,How to reduce the x and z scale in a time lapse
im trying to make an "animation" of a 3d object. The mesh is a hexagon, but the game is from top view, so i want to make a animation that simulates the disapparition of the object in an variable time lapse. I think it´s possible ussing the Lerp function, but i didnt got what i spected.,Im trying to make an "animation" of a 3d object. The mesh is a hexagon, but the game is from top view, so I want to make a animation that simulates the disapparition of the object in an variable time lapse. I think it´s possible ussing the Lerp function, but I didnt got what I spected.
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Good day.
Very poor post, duplicated text, duplicated tittle.. and i dont understand what you need.