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Question by WaldoAtUSC · May 22, 2019 at 01:48 PM · spritetexture2dvector2

Create sprite or texture from list of Vector2

Kind of a weird question, but I can't find anything on it (could just be searching the wrong things). Basically I am giving the user the ability to "draw" a texture by selecting points on the screen. Once they have selected the points I want to make a sprite or a texture out of it to use throughout the game, but I can't figure out what to use for it.

Thank you in advance for any help!

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avatar image xxmariofer · May 22, 2019 at 02:07 PM 0
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well i am not sure how exactly you want ot draw the texture but you can create the texture but you could do somthing like this

  var texture = new Texture2D(2, 2, TextureFormat.ARGB32, false);
 
  // set the pixel values
  texture.SetPixel(0, 0, Color.black);
  texture.SetPixel(1, 0, Color.white);
  texture.SetPixel(0, 1, Color.white);
  texture.SetPixel(1, 1, Color.black);

this will create a texure half blacn and half white, you can create bigger textures and write pixel by pixel

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Answer by gonzalitosk8 · May 22, 2019 at 03:41 PM

check this: https://docs.unity3d.com/Manual/class-LineRenderer.html

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