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Applying reverb within a zone to sounds outside the zone
I have another issue with Unity's Reverb. Here is the situation:
player A is in a cave within a reverb zone. Player B is not in the reverb zone but is firing their weapon outside the zone.
Player A should still experience reverb on Player B's weapon.
Is there a way to apply reverb to sounds outside a reverb zone though the assets aren't directly in the zone?
Thanks Joshua olmos
Answer by Jason B · Apr 15, 2011 at 07:58 PM
Actually, are you sure you'd still hear the reverb? I was thinking about it, and technically unless the sound waves originated from inside the cave, there's no reason they'd go crazy bouncing around the cave. If something comes from outside, you'd hear it outside, not bounced all over the cave. Maybe to the slightest degree, but you'd largely hear it as an outside sound.
Similar to how if you blow along the top of an open bottle, everyone who is outside the bottle (well, duh... heh) still hears the sound as reverberating around inside the bottle, and not as if someone was just blowing into the air.
I suppose I'd have to test this theory somehow in real life to make sure...
Or someone who is better-versed in the physics of sound waves could give me some schooling, here. :P
Yes I'm sure reverb would be applied. For the sound to reach you it is travelling into the cave which results in propagation and reflections resulting in reverberation. Yes there would be reverb. It just wouldn't be highly saturated.