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Question by yair710 · Jul 02, 2021 at 12:54 PM · rotation2d gamemouse

Rotate objects by mouse

I have an object rotating code by mouse position but I have a problem that I move the mouse and the object rotates to the other side.That is, I move the mouse to the right and the object moves to the left.

the code

 public class GunScript : MonoBehaviour
 {
     Vector3 mousePosition;
     Vector2 directionMouse;
     public Rigidbody2D rb;
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         mousePosition = Input.mousePosition;
         mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
         directionMouse = new Vector2(mousePosition.x - transform.position.x, mousePosition.y - transform.position.y);
         float angle = Mathf.Atan2(directionMouse.x, directionMouse.y) * Mathf.Rad2Deg + 90f;
         rb.rotation = angle;
     }
 }
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Answer by rage_co · Jul 02, 2021 at 03:04 PM

i think you should just put

 rb.rotation = -angle;

Or if it's just a problem with one axis......put a negative sign before the desired axis in the line where you define angle....like

 float angle = Mathf.Atan2(- directionMouse.x, directionMouse.y) * Mathf.Rad2Deg + 90f;

or

 float angle = Mathf.Atan2(directionMouse.x, -directionMouse.y) * Mathf.Rad2Deg + 90f;

hope this helps!

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Answer by yair710 · Jul 02, 2021 at 03:24 PM

Thanks it works

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