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Question by CyanGames · May 11, 2018 at 10:02 PM · animationspriteboxcollider2d

How to update the Box Collider 2D based on Sprite Size?

Hey, so I have a sprite, and in the idle motion, he goes from needing a 0.26 y for the box collider to needing a 0.27 y. I've tried a couple of solutions like https://answers.unity.com/questions/1204815/how-to-update-2d-colliders-with-spirte-animation.html, but none of them worked for me. How can I do this?

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avatar image iJuan · May 12, 2018 at 02:39 AM 0
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You should be able to modify it the same way you modify the renderer's sprite.

Another solution would be setting the collider's bounds to the renderer's bounds on fixed updates.

avatar image CyanGames iJuan · May 12, 2018 at 02:44 PM 0
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Could you give me a code example or website where I could find how to set the collider's bounds to the renderer;s bounds.

avatar image iJuan iJuan · May 12, 2018 at 04:56 PM 0
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 void FixedUpdate() {
   GetComponent<BoxCollider2D>().bounds = GetComponent<SpriteRenderer>().bounds;
 } 

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