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Question by panayiotismilios · Feb 08, 2020 at 03:26 PM · prefabtilemaptile

GameObject of tilebase won't show

Hi, i'm trying to attach some UI elements in my tiles. I've created a prefab with them and attached them to the tile using the following method inside Start(). My prefab is a Raw Image with a TextMeshPRO child element.

 [Header("Tiles")]
 [SerializeField] Sprite sprite;
 [SerializeField] GameObject go;
 PrefabTile tile;

 private void createTile()
 {
     tile = ScriptableObject.CreateInstance<PrefabTile>();
     tile.Sprite = Sprite;
     tile.Prefab = myPrefab;
 }

 public class PrefabTile : TileBase
 {
     
     public Sprite Sprite; //The sprite of tile in a palette and in a scene
     public GameObject Prefab; //The gameobject to spawn

     public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
     {
         if (Sprite) tileData.sprite = Sprite; // Asigning sprite
         tileData.gameObject = Prefab; // Assigning prefab
     }

     public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
     {
         // Streangly the position of gameobject starts at Left Bottom point of cell and not at it center
         //go.transform.position += Vector3.right * 0.5f;

         return base.StartUp(position, tilemap, go);
     }
 }

The sprite will appear fine on the tilemap but the prefab won't show. What could be wrong here? Any help is much appreciated!

Edit: I've tried playing with layers and the camera to see if the prefabs are hidden but they don't. I'm not sure what's wrong here.

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