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This question was closed Oct 06, 2018 at 04:41 PM by GodlikeAurora for the following reason:

The question is answered, right answer was accepted

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Question by GodlikeAurora · Oct 06, 2018 at 04:07 PM · texturereferenceresources

Make reference to the project texture file in the material field

Hi, I have a question. I need to add texture from project files in the material main texture field in editor script.

It is simple, but I need to make reference to the project file, but all what I tried only creates insance of texture, which stored in memory, and on next Unity run material field is always empty. I understand, how it works, but can't understand, how to add reference to project file, not to created instance.

Any ideas? :)

I tried loading texture file by Resoures.Load and File.ReadAllBytes, but in any case it creates an instance of texture, not making reference. So I think, it should be done in other way.

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Answer by GodlikeAurora · Oct 06, 2018 at 04:41 PM

Solved with AssetDatabase.LoadAssetAtPath. By some reason Resources.Loaded given me instance of texture, not reference to original file. AssetDatabase.LoadAssetAtPath has no this problem.

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