- Home /
 
               Question by 
               Alexander-Perrin · Oct 03, 2019 at 02:46 AM · 
                shaderspost processing  
              
 
              Respect Postprocessing volume weight in custom effect
I'm creating a custom postprocessing stack effect using the new postprocessing stack version 2.1.7. Everything's working well, apart from the global volume 'weight' parameter, which I can't seem to understand how I would use in my effect. I would like the intensity of the effect to respect this weight parameter like other effects do. Is there a standard method for achieving this?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                