Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by kurpnieks2 · Feb 26, 2016 at 03:07 PM · vector3

Vector3 from mouse position in scene view in edit mode

Hello,

I have been trying to learn how to get a Vector3 from mouse position from scene view in edit mode when I press a key. I have tried to combine it with custom Menu Items, which I would use to make scene editing more comfortable.

I have tried to use Camera.current() aswell as HandleUtility.GUIPointToWorldRay() to do that, yet when i try to use it, I get the message "Object reference not set to an instance of an object".

Can you tell me what I have been doing wrong?

Here are the both code versions that I tried to do the work with, I will be very thankful if you can help me with this.

 [MenuItem("My Commands/Custom Command _b")]
 static void c_Command()
 {
         Vector3 position = Camera.current.ScreenToWorldPoint (Event.current.mousePosition);
         Debug.Log (position);
 }
 
 [MenuItem("My Commands/Custom Command _b")]
 static void c_Command()
 {
         Vector3 position = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition).origin;
         Debug.Log (position);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Hey everyone, can someone help me to get the vertices and triangles in my Curve meshes? Every time I try I get "isReadable = false" 1 Answer

Get Face/Triangle size in world space from RaycastHit 0 Answers

Substitute transform.rotation + slerp with transform.rotate and Vector3 0 Answers

I want to rotate a plane towards a normal of 3 Vectors/Points 1 Answer

Inspactor Roation to Vector3 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges