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Question by droonkid · Feb 28, 2017 at 07:52 AM · unity 5bugdebugginginput.getkey

Input.GetKey not working with W and S

 string s = "";
 if (Input.GetKey (KeyCode.W)) {
     s += "W";
 } if (Input.GetKey (KeyCode.S)) {
     s += "S";
 } if (Input.GetKey (KeyCode.A)) {
     s += "A";
 } if (Input.GetKey (KeyCode.D)) {
     s += "D";
 } 
 Debug.Log (s);

I wrote the code above to attempt to debug a problem I've been having. This code works expectedly unless both W and S are pressed in which case it stays as it was before. If W and D are pressed and S is added, the log says "WD". If W and S are pressed it will say "WS" but if A or D is added it will stay as "WS" and A or D will not be added. When A and D are pressed it works fine, and you can add W or S to the string.

If you change the code to

 string s = "";
 if (Input.GetKey (KeyCode.A)) {
     s += "A";
 } if (Input.GetKey (KeyCode.D)) {
     s += "D";
 }  if (Input.GetKey (KeyCode.W)) {
     s += "W";
 } if (Input.GetKey (KeyCode.S)) {
     s += "S";
 }
 Debug.Log (s);

the same problem occurs with W and S only. How would I fix this?

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avatar image doublemax · Feb 28, 2017 at 08:12 AM 1
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Could be a problem with key ghosting. Because of the way keyboards work, some key combinations can not be detected.

https://www.microsoft.com/appliedsciences/antighostingexplained.mspx

avatar image Pengocat doublemax · Feb 28, 2017 at 08:55 AM 0
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That's interesting! I thought that most keyboards used a form of multiplexing, but this explains why some keyboards are worse than others at detecting multi-key input.

avatar image Pengocat · Feb 28, 2017 at 09:09 AM 0
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For a reference I can add that if I hold W & S I can add A but not D so it is most likely a keyboard limitation and not a code one. If I hold W & D then both S and A is not read.

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