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Question by Faniha · May 19, 2015 at 11:31 PM · c#guieventexecute

ExecuteEvents.Execute pass object to from ui

I have been looking around and i cannot figure out how to do this - What/how do i pass an object to (where it says Button.gameObject right now);

 if (checkani) {
     var pointer = new PointerEventData(EventSystem.current); 
     ExecuteEvents.Execute (Button.gameObject, pointer, ExecuteEvents.submitHandler);
 } 

When the button I want to click is part of the Ui? how to pass a UI button to this code.

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Answer by HTwist · May 20, 2015 at 01:05 AM

If you want to pass the button from the inspector, you need to create a public property in your monoBehaviour public Button Button; and don't forget to add the UnityEngine.UI namespace.

After that you should be able to assign it from the inspector.

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avatar image Faniha · May 20, 2015 at 01:16 AM 0
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as in I should be able to drag my Ui buttons from the hierarchy to a slot on the gameobject that has this script?

avatar image HTwist · May 20, 2015 at 01:23 AM 0
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Yes it should be like that.

avatar image HTwist · May 20, 2015 at 01:31 AM 0
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You are missing the namespace. At the top of your file add Using UnityEngine.UI;

avatar image Faniha · May 20, 2015 at 01:42 AM 0
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now I can assign it and don't get any errors,¨XD

but when I play the game, even if i get my object on top of the button and clicks the sequence of buttons that make checkani true the button doesn't react?

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