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Question by Bladynator · Aug 11, 2016 at 12:11 PM · networkingclienthosting

Networking not connecting anymore

Sorry in advance for the vague question, but i'm completely clueless at the moment.

My networking in my game was working completely fine (setting up host, clients joining etc.). Now suddenly the host can still host the game, but clients are unable to connect at all! I reverted back to an old state of the game (using Gitlab), but with no success. The clients always go to the setup Offline screen that had been set in the Network Manager.

My firewall has access to Unity and the IP/Ports are all good. I'm using Unity 5.4.0f3 at the moment (it continued working after the Upgrade, since i'm using the networkmanager, not the network matchmaker.)

Does anyone have any clue what could be wrong? Any more information I can give that would be helpfull?

Thanks in advance.

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