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Question by darrenunity · May 02, 2020 at 11:02 AM · shaderrenderingdistanceobjects

Objects surface look grey/foggy at distance

What is causing this greyness on object surfaces that are far away in distance? I'd like to be able to see things far away with clarity, or at least adjust this distance. I'm using the Universal Render Pipeline.

Here's the view of my character looking up at a building alt text

And here's an extreme example zoomed out in scene view alt text

3.jpg (92.0 kB)
2.png (123.2 kB)
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Answer by helmika_zero · Jul 05, 2020 at 02:43 AM

I found the solution! Go to Window > Rendering > Lighting Settings > Fog , change the intensity or turn it off completely

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avatar image juwonpee · Jul 28, 2020 at 04:34 PM 0
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Lifesaver! I don't know why this is even turned on. Probs some error in the project settings while migrating versions?

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