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Question by Jackwallace · Jun 10, 2018 at 01:10 PM · codepage

GameManager.LoadLevel Not Working

using System; using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GameManager : MonoBehaviour { public static int currentScore; public static int highScore;

 public static int currentLevel = 0;
 public static int unlockedLevel;


 public static void CompleteLevel()
 {
     currentLevel += 1;
     GameManager.LoadLevel (currentLevel);

 }
 

}

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Answer by bakir-omarov · Jun 10, 2018 at 01:49 PM

I don't see your LoadLevel method, so i assume you can change these line to:


First In the start of script add: using UnityEngine.SceneManagement;

    public static void CompleteLevel()
     {
         currentLevel += 1;
         SceneManager.LoadScene (currentLevel);
     }

It will load next Scene by index. But before it, you have to add all scenes to your Build Settings . Go to File>Build Settings>Scenes in Build (big gray empty place)>Add Open Scenes (or just drag&drop all your scenes here from project folder).

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