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Question by Lewey100 · Apr 05, 2017 at 08:57 AM · c#variablewaypointmovetowardsoverride

Variable containing a transform is modifying the object's transform it is referenced to.

I am trying to have a smooth movement portion to my app where I click a button and the camera will move to the next waypoint. Here is the relevant code snippets:

  Transform target;
 
   cam = GameObject.Find("ThirdPersonController");
         target = cam.transform;
 
 if (shouldMove == true)
         {
             // Debug.Log(target.position);
             cam.transform.position = Vector3.MoveTowards(cam.transform.position, target.position,  Time.deltaTime*speed );
         //    cam.transform.rotation = Quaternion.RotateTowards(cam.transform.rotation, target.rotation, Time.deltaTime * speed);
         }
 
   public void clickedForward()
     {
         Debug.Log(target.name);
         target.position = currentWayPoint.forward.getPos();
         target.rotation = currentWayPoint.forward.getRot();
         shouldMove = true;
         currentWayPoint = currentWayPoint.forward;
            
 
     }

When I click the forward button it jumps the camera straight to the forward waypoint, completely ignoring the MoveTowards() method? I think it is because target = cam.transform; is being referenced in the wrong way. Any tips?

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Answer by Lewey100 · Apr 05, 2017 at 09:06 AM

I fixed it by assigning my start waypoint's transform to the target as opposed to the camera's transform value.

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