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Question by cy123 · Aug 07, 2011 at 02:28 PM · rotationquaternionslerpquaternion.slerp

Stage selection problem

Hi everyone! Here's my problem now. I am writing a script for a game. Now I'm at doing the part where there'a stage selection on choosing which part of the game you would like to go. The stage selection consists of 4 parts(90 degrees each) which will rotate to the front on a click of the mouse. Now here's the problem :

  1. The 90 degrees rotation is not performed fully on a mouse click as it stops at around 10 degrees or so.

  2. When it reaches the 1st 90 degrees it wont move anymore.

This is my script :

 function Update () {
 if (Input.GetButton("Fire1"))
     var toRot : Quaternion = Quaternion.Euler(0, 90, 0);
     transform.rotation = Quaternion.Slerp (transform.rotation, toRot, Time.deltaTime * 0.5);
 }

Any help will be greatly appreciated!

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Answer by Waz · Aug 07, 2011 at 03:19 PM

You only rotate while button is down.

Nothing says which of the 4 stages - you just rotate 90 about Y.

Try coding a bit more to do that otherwise an answer would be just writing it all for you.

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avatar image cy123 · Aug 07, 2011 at 04:03 PM 0
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$$anonymous$$y bad. $$anonymous$$y idea is that I'll place the stages with 90 degrees distance from one another. I didn't know that I'm just rotating while button is just down. I'm new in scripting sorry =( I'll check further on my script.

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