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Question by Gergely_Maros · Feb 12, 2018 at 02:54 PM · c#importasset

Import asset

Hi all,

is there any way to catch the object by code after importing an asset? Even I drag an asset to unity or import it by menu (Asset / Import New Asset...)

Cheers: Greg

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Best Answer

Answer by Hellium · Feb 12, 2018 at 03:46 PM

You can inherit from AssetImporter and define the desired function according to the type of the imported asset.

 using UnityEngine;
 using UnityEditor;

 class MyPostprocessor : AssetPostprocessor
 {
     static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
     {
         foreach (string str in importedAssets)
         {
             Debug.Log("Reimported Asset: " + str);
         }
         foreach (string str in deletedAssets)
         {
             Debug.Log("Deleted Asset: " + str);
         }
 
         for (int i = 0; i < movedAssets.Length; i++)
         {
             Debug.Log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]);
         }
     }
     void OnPreprocessTexture()
     {
         if (assetPath.Contains("_bumpmap"))
         {
             TextureImporter textureImporter  = (TextureImporter)assetImporter;
             textureImporter.convertToNormalmap = true;
         }
     }
 }


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avatar image Gergely_Maros · Feb 13, 2018 at 07:46 AM 0
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Cheers mate! It's working fine!

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