Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Ammar-Ali · Apr 08, 2016 at 06:52 AM · collision detectionscore system

Score system not working at all

Hi guys.

I tried to incorporate a simple coin based scoring system in my game using a script I found in the unity community. I have added the following script to the player object.

 #pragma strict
 
 var score = 0;
  var scoreText = "Score: 0";
  
  
  function OnTriggerEnter( other : Collider ) {
      Debug.Log("OnTriggerEnter() was called");
      if (other.tag == "Coin") {
          Debug.Log("Other object is a coin");
          score += 1;
          scoreText = "Score: " + score;
          Debug.Log("Score is now " + score);
          Destroy(other.gameObject);
          print (score);
      }
  }
  
  function OnGUI () {
      
      GUI.Label (Rect (1200, 0, 100, 50), scoreText.ToString()); 
      }

Problem is that the console doesn't register anything at all. The score remains zero even if the player object passes through the coins. The coins are not destroyed either.

I have checked the coin tag. I am using polygon collider for the player and circle collider for the coins. The coin collider is set as "is trigger" while player collider is not set so. I have tried changing collision detection settings on player as well but nothing seems to work.

Any ideas where I'm wrong?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ali-hatem · Apr 08, 2016 at 09:21 AM 0
Share

i guess you have a 2D project . if so use

 OnTriggerEnter2D(other: Collider2D){
 if (other.gameObject.tag == "Coin") 
 }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

55 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Score on collision only updates once 1 Answer

2D Object Pickup - Occasionally adding score twice 0 Answers

How can I make an object moving on its own bounce off walls 1 Answer

Turret not spawning fireball via instantiation in Unity 2d? 0 Answers

How to kill player (and or end game) when enemy hits the ground? JAVASCRIPT 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges