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This question was closed Apr 27, 2018 at 07:23 PM by GeoffreyFreudenberg for the following reason:

The question is answered, right answer was accepted

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Question by GeoffreyFreudenberg · Apr 27, 2018 at 06:29 PM · uiguibuttonbuttons

How to have one GUI button on top of another?

In my game I have the entire screen covered with a button to perform one action, and another button to perform another. The problem is when I click the second button, it always activates the first one because it covers it. I've tried playing around with sorting layers and canvas groups to block raycasts to the larger button, but the most I've accomplished is preventing both buttons from working.

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avatar image gwynblade · Apr 27, 2018 at 07:03 PM 0
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Could you attempt checking to see if a raycast from the mouse click hit both, and if so only trigger the smaller button?

avatar image GeoffreyFreudenberg gwynblade · Apr 27, 2018 at 07:22 PM 0
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I ayy lmao fixed it by just making 4 invisible buttons ins$$anonymous$$d of one huge one. Probably not ideal but it works

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