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Question by sebastianfeistl · Mar 24, 2021 at 10:35 AM · uitextbug-perhapsfonttextmesh

How to fix TextMeshPro breaking lines and escaping random characters?

I ran into this weird issue with TextMeshPro UI that causes my text to not be displayed correctly. It seems to only occur when using specific fonts (in my case Coolvetica).
For some reason, TMPro seems to escape certain character sequences that are NOT supposed to be escaped.


So far I found that the sequences "re" and "70" always break lines and not render the text correctly. There are probably more character sequences too. Does anyone have an idea why that is and how to fix it? Any help at all would be greatly appreciated.


Animated GIF of Unity Editor TextMeshPro UI component typing text and showing how it breaks the rendered text in the game view As I type the rendered text will glitch as soon as the text contains any of these unintentional "escape sequences".

recludo-tmpro-issue.gif (516.8 kB)
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