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Question by MTDues · Jan 02, 2018 at 08:15 AM · c#javascriptscripting problemscripting beginner

Help change the subject of this Script

i have a script that instaniate an object for examlpe a "cube" from the project to spawn at the mouse position

i want to change to make the script " move an already exist in the hierarchy to the mouse position NOTE : "not creating new one of it" "just moving an already exist object in the hirarchy to the mouse position"

i hope i presented my proplem well for anyone wants to help here is the script

 using UnityEngine;
 using System.Collections;
 
 public class InstantiateAtMousePosition : MonoBehaviour {
 
     Vector3 mousePosition,targetPosition;
 
     //To Instantiate TargetObject at mouse position
     public Transform targetObject;
 
     float distance=10f;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         //To get the current mouse position
         mousePosition=Input.mousePosition;
 
         //Convert the mousePosition according to World position
         targetPosition=Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x,mousePosition.y,distance));
 
         //Set the position of targetObject
         targetObject.position=targetPosition;
 
         //Debug.Log(mousePosition+"   "+targetPosition);
 
 
         //If Left Button is clicked
         if(Input.GetMouseButtonUp(0))
         {
             //create the instance of targetObject and place it at given position.
             Instantiate(targetObject,targetObject.transform.position,targetObject.transform.rotation);    
         }
     }
 }
 

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Answer by AcePilot10 · Jan 02, 2018 at 09:52 AM

You could make a public GameObject variable for the target object, then drag in the target object from the heirarchy to the script, then on line 38 instead of Instantiate set the target objects position to the target position and rotation to target rotation etc...

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avatar image MTDues · Jan 02, 2018 at 03:52 PM 0
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$$anonymous$$ay you add and edit this to script yourself, please ? this would be so generous of you

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