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Question by nice_shot · Aug 16, 2018 at 12:14 PM · ainavigation

NavMesh run away in enclosed space

I'm writing a survival game in which NPCs are trying to escape zombies and other hostile enemies. I'm using NavMeshAgent for both the zombie and the NPC. I got the zombie chasing the character easily but running away is a bit more difficult. Most of the answers I've seen regarding fleeing just make the character move away from whatever's chasing him. Something like:

 Vector3 runTo = transform.position + ((transform.position - Zombie.transform.position) * multiplier);


(Suggested in https://answers.unity.com/questions/868003/navmesh-flee-ai-flee-from-player.html)

The problem is that my game mostly takes place in small enclosed spaces so this method leeds to the NPC running towards the wall. I'm looking for a solution that can make the NPC change direction, get away and find a safe spot.

Any suggestions?

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