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Question by sinabawan · Jul 13, 2017 at 03:27 PM · androidvrandroid buildfieldofview

Camera FOV is adjustable in editor but not in Android Phone build (Google VR 1.6 and Unity 5.6.1f1)

I found a C# Script that allows me to change the FOV of the camera in-game, it works well in the editor but when I play it on my Android phone it doesn't work anymore. Did anyone get the same problems? Thanks for the help!

here is the code

using UnityEngine; using System.Collections;

public class CameraZoom : MonoBehaviour { // public Camera caml; public float zoomSpeed = 20f; public float minZoomFOV = 10f; public float maxZoomFOV = 60f; public bool zoomedIn = false; //boolean that determines whether we are in zoomed in state or not void Update () { if (Input.GetButtonDown ("Fire3")) {//(Input.GetKeyDown("z"))//This function toggles zoom capabilities with the Z key. If it's zoomed in, it will zoom out

         zoomedIn = !zoomedIn;

     }

     if (zoomedIn == true) {

         caml.fieldOfView -= zoomSpeed/8;
         //Camera.main.fieldOfView -= zoomSpeed/8;
         if (caml.fieldOfView < minZoomFOV)
         {
             caml.fieldOfView = minZoomFOV;
         }

     }
     else
     {
         caml.fieldOfView = maxZoomFOV;
     }
 }

 public void ZoomIn()
 {
     caml.fieldOfView -= zoomSpeed/8;
     if (caml.fieldOfView < minZoomFOV)
     {
         caml.fieldOfView = minZoomFOV;
     }
 }

}

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Answer by crogers · Apr 01, 2018 at 10:15 PM

i have the same problem with 2017.3

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