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Question by
pauldstewart · Oct 27, 2010 at 07:14 PM ·
lightmappinguvbake
Problems with Lightmapping
I'm trying to Bake a scene but I'm getting a message stating "Lightmapper needs UVs inside the (0,1)x(0,1) space." What does this mean and how can I correct it.
Thanks.
Paul
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Best Answer
Answer by DocSWAB · Oct 27, 2010 at 10:11 PM
It may be as simple as adding Lightmapping UVs to your models on the model importer.
Feature request: Have that message say what the offending object is (parent of the mesh, which may have no name)
Answer by HonoraryBob · Jun 01, 2013 at 07:56 PM
I ran into this problem when I was lightmapping several objects whose (regular) UVs included values over 1.0 in order to tile the texture. The number of errors were the same as the number of objects with that type of UV mapping, so that must have been the source of the problem.