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Question by Maou_ · May 03, 2020 at 02:43 PM · rotationquaternionlookatsmooth

Smooth look at

Hello, I want to create a smooth look at for my character controller, my character must lock at the direction that he walks, but using the look at the result it's a trash, I also tried to use Quaternion.lerp and quaternion.LookRotation, but using this method, when I release the walk button my character don't stay in the rotation that's I leave him. Is there any way to fix this?

edit: My code

 CharacterController character;
 public Transform cameraDir;

     Vector3 movement = cameraDir.transform.forward * moveY * 10 + cameraDir.transform.right * moveX * 10;
     character.Move(movement * Time.deltaTime);
     transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(movement), 15*Time.deltaTime);


Ps: sorry for by bad english, I'm not a native english speaker and I can't think about anything else because I didn't sleep in last night.

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