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Question by Lenin1337 · Mar 08, 2016 at 01:49 PM · 2d

Assets/BirdMovement.cs(6,17): warning CS0414: The private field `BirdMovement.velocity' is assigned but its value is never used

using UnityEngine; using System.Collections;

public class BirdMovement : MonoBehaviour {

 Vector3 velocity = Vector3.zero;**ERROR**
 public float flapSpeed = 50f;
 public float forwardSpeed = 1f; 

 bool didFlap = false;

 Animator animator;

 bool dead = false;

 // Use this for initialization
 void Start () {
     animator = transform.GetComponentInChildren< Animator >();
     
     if( animator == null )
     { Debug.LogError( "Unable to find Animator!" ); }
 
 }

 //Do Graphic & Input updates here
 void Update(){
     if(Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0)) {
         didFlap = true;

     }
 }
 
 // Do physics engine updates here
 void FixedUpdate () {

     if (dead)
         return;

     gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.right * forwardSpeed);

     if(didFlap) {
         gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.up * flapSpeed);
         didFlap = false;
         animator.SetTrigger("DoFlap");

     }

     if(gameObject.GetComponent<Rigidbody2D>().velocity.y >0) {
         transform.rotation = Quaternion.Euler(0, 0, 0);
     }

     if(gameObject.GetComponent<Rigidbody2D>().velocity.y >0) {
         float angle = Mathf.Lerp(0, -25, -gameObject.GetComponent<Rigidbody2D>().velocity.y / 3f );
         transform.rotation = Quaternion.Euler(0, 0, angle);
     }

 }
 void OnCollisionEnter2D(Collision2D collision) {
     animator.SetTrigger("DoDeath");
     dead = true;
 }

}

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Answer by Landern · Mar 08, 2016 at 03:25 PM

Thats not an error, it's a warning that you have declared a variable and didn't use it in the script/program. It's just a warning, if you don't plan on using the variable, delete it or comment it out.

Another option is the suppress the warning.

 #pragma warning disable 169, 414

Throw that above your field velocity. CS0169 suppresses warning about declaring a var and not using it, CS0414 suppresses a variable was assigned and not used.

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avatar image Lenin1337 · Mar 08, 2016 at 06:56 PM 0
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how to make that it was used? Help )))

avatar image NoseKills Lenin1337 · Mar 09, 2016 at 10:33 AM 0
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Well... use its value somewhere or delete it if you don't need the value for anything :)

There's no point storing info into a variable if you don't need that info for anything.

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