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Squares from normal and height map
This is from a texture that was UV unwrapped and painted using Blender. I use xnormal to generate the normal map, and made it black/white for height map. Any idea on what may cause this?
capture.png
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Okay, I think I found the problem. Normal unwrapping creates island that are spaced away from each other, which probably caused the grid. I did a top-down projection unwrap and all the island are together now. No more square lines after regenerating the normal and height maps.