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Question by vd853 · Jun 16, 2016 at 05:21 PM · textureblendernormalsuv mappingheightmap

Squares from normal and height map

alt textThis is from a texture that was UV unwrapped and painted using Blender. I use xnormal to generate the normal map, and made it black/white for height map. Any idea on what may cause this?

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avatar image vd853 · Jun 16, 2016 at 07:12 AM 0
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Okay, I think I found the problem. Normal unwrapping creates island that are spaced away from each other, which probably caused the grid. I did a top-down projection unwrap and all the island are together now. No more square lines after regenerating the normal and height maps.

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