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Question by DAlturG · Oct 03, 2015 at 02:42 PM · texturematerialblenderuv mappinguvs

Problem with UV maps and textures

I have had this problem for soo long. Basically what Im trying to do is have a lot of uv maps and textures for an object so a player could choose what he would want on the object. I have mapped 2 textures for the object on blender but only one of the Uv maps show up in unity when i import it. Anyone know how to have a different uv map on the object for every texture and make it work?

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Answer by Cherno · Oct 04, 2015 at 08:23 AM

Unity supports up to two (2) UV maps per model. For information on how to set up different UC channels in Blender, you probably need to read the Blender manual.

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Answer by Kamil1064 · Oct 08, 2015 at 05:52 PM

Unity's Standard shader support 2 uv maps, just drop your second uv map texture in Secondndary Maps>Detail Albedo x2 slot and change UV Set to UV1 (how you name them in blender is no matter). Via script you can use up to 4 uv maps but here I cannot helpu you. If you have more than 2 uv maps in blender, standard shader let you use only two first.

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avatar image DAlturG · Oct 09, 2015 at 04:41 PM 0
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Ok thanks. Guess Ill just have to make different meshes for the uv maps

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