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Unity profiler causing Gear VR ... Make sure the APK is signed exception?
My brother and I are making our first Gear VR game. We are keeping the project in a shared Dropbox folder(I still have to learn about version control).
Whenever we finish a "version" of the game, he tests it with his galaxy S6 at his home and I test it with mine at my home. We both have the Osig files in the right folder path as described in Unity's documentation.
Everything was going just great until I started to use Unity Profiler on the latest(third) game version. After that, my brother gets a "Thread priority security exception. Make sure the APK is signed" exception and he can't run the game.
In order to use the Profiler with my S6, I enabled the Developer Build and the Autoconnect Profiler checkboxes on the Build Settings window.
Does anyone know how could I fix this?
Thanks in advance!
Sorry for the delay, Somehow my notifications are not working. But no, I've tried that. I've also tried disabling only the Autoconnect... The problem persists.
Answer by Alatza · Feb 01, 2016 at 05:02 PM
Ok, the problem is solved.
I had to disable the Development Build, as @incorrect suggested, but I also had to disable Unity Profiler as well.
After disabling both, I've saved the scene, saved the project, shared the project on Dropbox and my brother was finally able to upload a build to his phone. Note that, if I save and share the project with everything enabled, and then my brother tries to disable everything on his Editor and then build it, it does not work. He gets the "Thread priority security exception. Make sure the APK is signed" message.