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Question by ZeNooB · May 10, 2010 at 04:22 AM · guiaudio

SOS. Box collider trigger for audio

have a presentation in a few hours, and im desperate. one of my scripts is acting up.

Basically a Box Collider is hit and audio and text come out.

var stringToEdit = " "; var showgui:int=0; var PlayClip:audio.Play;

function OnGUI () {

if (showgui==1){ // Make a multiline text area that modifies stringToEdit. stringToEdit = GUI.TextArea (Rect (10, 10, 300, 100), stringToEdit, 200);audio.Play(PlayClip); } }

function OnTriggerEnter(){ showgui=1; }

GUI came out but audio was messed up! Whats wrong?

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Answer by Eric5h5 · May 10, 2010 at 04:48 AM

That code wouldn't actually compile anyway; maybe you wanted something more like this:

var stringToEdit = " "; var showgui = false; var playClip : AudioClip;

function OnGUI () { if (showgui) { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUI.TextArea (Rect (10, 10, 300, 100), stringToEdit, 200); } }

function OnTriggerEnter(){ showgui = true; audio.clip = playClip; audio.Play(); }

OnGUI runs at least twice per frame, so it's unlikely you want audio.Play() in there.

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avatar image ZeNooB · May 10, 2010 at 05:05 AM 0
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Thanks so much!! That actually made sense. Do you happen to know how to 'untrigger' the gui. cuz it just stays there thruout the game now.

avatar image Mike 3 · May 10, 2010 at 05:16 AM 0
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just set showgui to false in OnTriggerExit

avatar image Random Indie · May 10, 2010 at 07:21 AM 0
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