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Question by Melloe · Jun 01, 2017 at 02:58 PM · networkingspawning problems

Client can't send Commands despite localPlayerAuthority is true

I have tried both automatically spawning the player and manually with ClientScene.AddPlayer and NetworkServer.AddPlayerForConnection. It seems the player is spawned clientside with localPlayerAuthority however it cannot send Cmd. I don't get any errors, nothing happens as if it doesn't have authority.

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avatar image Melloe · Jun 01, 2017 at 04:18 PM 0
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Okay so the commands are being sent but not run on the client itself? is the client meant to send a command then the server runs the same command back as an rpc? That sounds wrong...

avatar image bobisgod234 Melloe · Jun 02, 2017 at 01:38 AM 1
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Why would a command be invoked on a client? The docs state that it is invoked on a server from a client. If you really want, you can just have your code in a separate function and call it on both the client and server like this example, which will execute DoAction() on the client with authority, and the server:

 void Start()
 {
     CmdDoCommand();
     DoAction();
 }
 
 [Command]
 public void CmdDoCommand()
 {
     DoAction();
 }
 
 void DoAction()
 {
 
 }

What exactly are you doing that you want to have happen on only the local client and server, but not on other clients?

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