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Question by kanoute13 · May 15, 2019 at 04:22 PM · movementsmoothpositioningsensor

Smooth continuous movement with fast updating position

Hi to everyone,

I have a player connected with a localization sensor.

Everything seems to working perfect and the coordinates transfer into unity pretty on time.

The thing is my Player going confused. I use Vector3.MoveForward function and as actual position i put "transform.position" and as target i put the position which i receive from the sensor. All this logic runs into the Update function. Here is the command as i have it into the script "transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.fixedTime);"

my problem is that this thing does not work properly. i though a couple of different thing to do like creating a path and attach the player to follow it but they don't seem to work proper.

Can someone has experience on this kind of "live" positioning?

P.s. when i adapt the rotation on the player the things becoming way more complicated.

Thanks in advance,

Dimitris

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