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Question by It_is_hot_in_vegas · Sep 07, 2017 at 10:45 PM · scripting problemtext

Help with editing text in-game.

I wish to include a score keeper in my game, but I'm having trouble getting a script to modify the text in a textbox in-game.

Whenever I try to edit the text through a script, I receive this error: "Type 'UnityEngine.Component' does not contain a definition for 'text' and no extension method 'text' of type 'UnityEngine.Component' could be found. Are you missing an assembly reference?"

Here's my current script if anyone's wondering:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 //Spaceholder
 public class ScoreUpdate : MonoBehaviour {
 
 
 private Component ScoreKeeper;
 
 void Start () {
     ScoreKeeper = GameObject.Find("ScoreKeeper").GetComponent<Text>();
     if (ScoreKeeper == true){
         Debug.Log("I found the scorekeeper!");
         }
     ScoreKeeper.text = "test";    //Test Message
 
     }
     
 void Update () {
     
     //ScoreKeeper.text = "test"; //Not being used.
     
     }
 }
 

If anyone knows what's wrong, please let me know, a lot of the answers that are already on this site don't even work for me. Thanks.

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Best Answer

Answer by MacDx · Sep 07, 2017 at 10:50 PM

Yup, the problem is the type of ScoreKeeper which right now is Component. While it is true that Text is a component and thus you can assign it to the ScoreKeeper variable, you cannot access any of the Text methods since it is a more specialized version of the Component class.

To solve it just change the type of the ScoreKeeper variable from Component to Text

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