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               Question by 
               bobeogames · May 15, 2019 at 02:06 PM · 
                shaderoptimization  
              
 
              How to configure to eliminate the unused shaders?
Hi everyone,
I create a small 2D board game. However, when looking at the profiler, I see many shaders that I didn't use (see image) are in memory. The game objects only use standard shader. How I can somehow configure or do something to eliminate the irrelevant shaders? Because they consume too much memory.

 
                 
                shadera.png 
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