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Question by
PaolaDemichelis · Jan 13 at 11:50 AM ·
buildwebglweb
Host on the web a game without WebGL, is it possible?
Hello, community! I'm planning to create a game and host it online to make it easily accessible to everyone (not a multiplayer game btw), the problem is that inside the game there'll be some custom shader and many physics calculations, and I fear that Unity WebGL could not support it properly. Are there any smart solutions or recommended platforms for hosting Unity Engine online?
I'm considering contacting Furioos or Pureweb, anyone can share his experience?
Thanks!
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