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Question by Gamingdrake · May 01, 2014 at 09:15 PM · inapp purchasepaymentdesktopcurrency

IAP Questions for Desktop? Virtual Currency?

I know this question has been brought up but not properly answered. I did some googling, and looked on the Asset Store. But I just came up with more questions. I want to make a common currency between my games that players can either earn in-game or (IAP)purchase. So, I ended up with a few questions regarding this.

What IAP options/services are available for PC/MAC (specifically Unity if you know of one)?

Do I have to store player data on my own servers? Im assuming making it work for multiple games is just creating an account and linking their currency to that account. Are there cloud based server services I can use for this?

Would it be better to just roll my own IAP option (having my games redirect to a custom webURL with Amazon Payments or something), and link it to my own servers?

If I do roll my own, is there a way I can do my own payment processing too? (though security would need to be fully realized)

I know this is a lot of different questions but they all concern IAP. Thank you for any help or experience you guys have and can share.

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avatar image JChilton · May 01, 2014 at 09:51 PM 0
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It depends on the platform released on, if you're making a facebook desktop game, then the facebook IAP api would be used. If you're using google play, the google play storefront is used, iOS devices use apple's storefronts, amazon amaazon's, etc.

avatar image Gamingdrake · May 01, 2014 at 10:04 PM 0
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I want to make a standalone game. Though it might integrate FB API features like friends, its not a FB game and GP only has hacks to get it to work on PC.

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