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2 PC standalones, one on each monitor in 2 monitor setup
I need to run 2 PC standalones, one on each monitor in 2 monitor setup. Ive set them to 'run in background' and 'Capture single screen' - but only one will run at a time.
Help!
I agree. Don't post questions unless they are obviously related to Unity, and have a specific reference to a problem.
Yes, it's definitely Unity-related, since it's a feature or limitation of the Unity engine depending on whether it's possible or not.
Answer by sean · May 06, 2010 at 09:24 PM
The Run In Background option should let you do the multiple-instance thing just fine according to the docs. I've done multiple instances in a single screen no problem. If you then need to control where the players load up, you may be able to use a 3rd-party tool like UltraMon (for Windows) to launch your exes via a shortcut programmed with the target monitors/resolutions.
it won't run in the background + with ultramon you can control where the unity opening screen comes up - (where you set res etc) but then when you hit play unity opens in the main screen. it doesnt seem consistent...
ahhhhh... gotcha. I suppose you've tried Edit->Project Settings->Player->Display Resolution Dialog: Disabled?
Answer by jonas-echterhoff · Apr 30, 2010 at 01:10 AM
Regarding the above comments, I think it is a fair question. Is it possible to run two Unity instances on one PC, with each running on it's own screen?
In the mac version, it is possible to select which screen to run on, by dragging the screen selector dialog to the respective screen. By doing this, it should, at least in theory, be possible to set up a configuration as you describe. However, I don't know if this is possible on windows as well.
Answer by alexnode · Apr 30, 2010 at 02:20 PM
Hi Bruno, welcome on board ... here are some ideas about your question.
http://answers.unity3d.com/questions/7396/dual-monitor-support
I had in the past the same problem and we came with a a solution of having three identical pc's that they synchronise themselves through the local network. The scene was set up with three cameras that formed an arc around the player and each app was rendering one of them. This is useful when you have really heavy scenes that you don't want to render multiple times in one machine. Still it is not an answer ...
you old dog i had no idea you were on the forums!
Actually $$anonymous$$ - Really i wanted to use the 3 pc solution. Ive got a show co$$anonymous$$g up 14 may - 6 june, where can i borrow pcs from? got any spare????
Haha! I just discovered you today !!! Small world ... sending email !
Answer by seventyfive · May 06, 2010 at 05:14 PM
Hej Bruno Does it need to be two instances? You could use a matrox dualhead2go or triplehead and have one big scene with two (or even three) separate cams rendering additional viewports of your world on screen. e.g. your player resolution could be instead of 1024x768 2048x768 with two viewports side by side. therefore enabling a multiplayer game in one unity instance, which might be performance wise the better decision instead of twice the amount of application code. :)
yes i think seperate files as each has different ambient + directional light and different fog
you could use layers and or tags and two viewports..? layers for cam a 12345 layers for cam b 67890
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