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Question by jimmyismike · Aug 15, 2011 at 02:46 PM · toggleaimdownsights

Aimdown Sights Toggle

Here my sights script,

 var gun : Transform;
 var nextPos = 0.0;
 var nextField = 40.0;
 var nextPos2 = -0.2;
 var dampVelocity = 0.4;
 var dampVelocity2 = 0.4;
 var dampVelocity3 = 0.4;
 
 function Update () {
    var newPos = Mathf.SmoothDamp(gun.transform.localPosition.x, nextPos, dampVelocity, .3);
    var newField = Mathf.SmoothDamp(Camera.main.fieldOfView, nextField, dampVelocity2, .3);
    var newPos2 = Mathf.SmoothDamp(gun.transform.localPosition.y, nextPos2, dampVelocity3, .3);
    
    gun.transform.localPosition.x = newPos;
    gun.transform.localPosition.y = newPos2;
    Camera.main.fieldOfView = newField;
    
    if (Input.GetButton("Fire2")) {
        //adjust viewpoint and gun position
        nextField = 40.0;
        nextPos = .05;
        nextPos2 = -0.15;
        
        //slow down turning and movement speed
        GetComponent("MouseLook").sensitivityX = 2;
        camera.main.GetComponent("MouseLook").sensitivityX = 2;
        camera.main.GetComponent("MouseLook").sensitivityY = 2;
    } else {
        //adjust viewpoint and gun position
        nextField = 60.0;
        nextPos = 0.45;
        nextPos2 = -0.4;
        
        //speed up turning and movement speed
        GetComponent("MouseLook").sensitivityX = 6;
        camera.main.GetComponent("MouseLook").sensitivityX = 6;
        camera.main.GetComponent("MouseLook").sensitivityY = 6;
    }
 }

And can you tell me how to toggle this?

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Answer by ShinyMark.du · Aug 16, 2011 at 03:05 AM

I'm not going to write the code for you but to write a simple toggle do the following:

  1. Create a boolean variable to store the on/off state

  2. Change your if-statement with Input.GetButton to instead call Input.GetButtonDown, which becomes true only once on the frame the button was pressed

  3. Flip the boolean variable from true/false inside the if block

  4. Depending on the state of that variable setup your parameters as before

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